(480 hours)
Become an expert in rigging and make your creations come true
Bring digital characters and objects to life by transforming static 3D models into dynamic narrators.
Beyond technique, this is a formative journey where each learning will bring you closer to becoming a digital art professional. Upon completion, you will know how to create scenes that capture the essence of your ideas and you will have a deep understanding of how technology can be an extension of your creativity.
It delves into the technical art of rigging for film and video games, ensuring that digitally created characters move believably and efficiently. Combine theory with intensive practical sessions to build essential skills in rigging and skinning.
five reasons
to study in TAI
The most innovative tools and techniques in the industry
Delve into the present of the industry and technology by learning to handle the software with which the major international studios work: Autodesk Maya and scripting with MEL and Python, programs and tools with which Disney, DreamWorks or Pixar imagine and develop their most avant-garde projects.
Perfect your portfolio
Develop a portfolio that shows your skills in rigging inorganic objects and characters, creating rigs for bipedal characters, skinning techniques, facial animation, etc.
One team for the rest of my life
The transversal projects in which you will participate will become transformative experiences and a unique opportunity to network.
Learn from great professionals and visionaries in the industry
Train alongside professionals from major national and international animation production companies who will show you all the keys to connecting your creations with the industry.
Experience all phases of an animation pipeline
You will learn to design and animate characters and creatures in a multidisciplinary training environment that reproduces the real operation of an animation studio.
Consult our exclusive financing conditions
In TAI we believe that studying what you like should be easy, that is why we put at your disposal the best conditions to finance your studies: exclusive TAI, adapted 100% to you and with responsible fees.
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Master in Creature and Character Rigging. Specialize in the methodologies of the creation processes of audiovisual animation.
Study Plan
Rigging Basics
Rigging inorganic objects and characters
Rigging of bipedal characters
Advanced rigging and skinning techniques
Facial rigging and specific rigs
Automation and rigging scripts
Final project: creation of a rig
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Student profile
- Students who want to get started in the world of digital animation by generating dynamic 3D models.
- Self-taught digital art students who seek to equip themselves with tools to professionalize their artistic abilities in the creative industries environment.
Requirements
You must complete an academic orientation interview and meet the following requirements:
- Proven proficiency in Autodesk Maya: Solid understanding of the interface of basic modeling, animation, and particularly rigging tools.
- Delivery of portfolio with completed projects.
In addition to the academic orientation interview, the applicant may be required for a technical interview about their portfolio or previous experience.
Career Opportunities
Character Tech Rigger
Create digital skeletons for 3D characters, including the creation of bones, controls and simulations that allow animators to move characters realistically.
Simulation artist
It works on the simulation of dynamic elements such as clothing, hair and muscles, ensuring that they react realistically during animations.
Rigging tools developer
Create custom tools and scripts to automate and facilitate the rigging process within animation studios.
Rigging Supervisor
Manage a team of riggers, coordinating work and ensuring that all animation assets meet the project's technical and creative standards.
Rigging artist for special effects (VFX)
Apply rigging techniques in the creation of special effects, such as animated creatures and objects in films and TV series.
Video game technical artist
Implements rigs for characters and creatures in video games, ensuring they work correctly within the game engines.
Technical consultant
He advises studios and companies on best practices and advanced rigging techniques, helping to improve their workflows and production quality.
3D animation researcher
Researches and develops new techniques and technologies to improve rigging efficiency and capacity in the animation industry.
Freelance rigging
He works independently on projects in different sectors of post-production and visual effects.
Teacher
Teach rigging at film schools, universities or online learning platforms.