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Master’s Degree in Audiovisual Animation
Escuela de artes TAI
Master’s Degree in Audiovisual Animation

Study Plan
Master's Degree in Audiovisual Animation

Visual Arts Visual Arts Visual Arts Visual Arts
  • ECTS – European Credit Transfer System
  • OB – Obligatorio
  • FB – Formación básica
  • FBC – Formación Básica Común
  • FBR – Formación básica de rama
  • PE – Prácticas Externas
  • RAC – Reconocimiento de Créditos
  • TFG – Trabajo Fin de Grado

Subjects

Visual culture and visual studies

The value of the image in contemporary society, both in its production in full technological development and in its mass distribution, analyzing its influence on the creation of individual and collective subjectivities.

  • Credits: 3
  • Character: OB

Idea, concept and development of animation projects

Approach to the key stages of any animation project: concept development, script writing, storyboarding, color storyboarding, the animatic, or project design.

  • Credits: 6
  • Character: OB

2D Animation and stop motion

Strategies for producing frame-by-frame animations: from the basic approaches of drawing on paper and 2D computer animation to proposals for animating 3D objects with the stop motion technique. Brief exploration of the history of 2D animation.

  • Credits: 6
  • Character: OB

3D Animation: fundamentals

Fundamentals of 3D animation from its beginnings and highlighting the importance of essential skills such as pose, timing and weight in order to bring three-dimensional objects to life.

  • Credits: 6
  • Character: OB

3D Animation: body mechanics

Immersion in body mechanics and concepts such as appeal and staging to give the characters a complex structure, whose body attitude is a reflection of charisma and personality. Detailed and critical study of the history of 3D animation.

  • Credits: 6
  • Character: OB

3D Animation: character design

Complex 3D animation techniques: advanced hand and arm animation, facial animation and lip syncing to add expressiveness to the performance of animated characters.

  • Credits: 6
  • Character: OB

Inorganic and organic modeling

Exploration of polygonal modeling techniques to create environments, vehicles, and objects. Creation of complex organic elements: study of muscle and bone anatomy, construction using digital sculpting techniques, and retopology and modeling operations needed to turn a prototype into an animatable digital character oriented to new media.

  • Credits: 6
  • Character: OB

Audiovisual postproduction and virtual reality

Techniques aimed at the final output of the animation product: post-production processes, composition of render passes, editing and sound, incorporation of animated elements in immersive virtual reality environments.

  • Credits: 6
  • Character: OB

Research methodology

Contemporary research models and methods in arts and humanities. Development from theory, research and artistic practice based on texts on cultural production and research.

  • Credits: 3
  • Character: OB

Master’s dissertation

Development of a complete animation project, from the initial idea to its final execution, taking into account both the conceptual and narrative content of the story and the technical criteria involved in its practical elaboration. Descriptive report on the production phases.

  • Credits: 12
  • Character: OB