Master in Postproduction and VFX

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Master in Postproduction and VFX

Map of studies
Master in Postproduction and VFX

Filmmaking Filmmaking Filmmaking Filmmaking
  • ECTS – European Credit Transfer System
  • OB – Mandatory
  • FB – Basic training
  • FBC – Common basic training
  • FBR – Basic Branch Training
  • PE – External internships
  • RAC – Academic recognition of credits
  • TFG – Final degree project

COMPOSITION AND VFX

Technology and Work Environment

Philosophy, planning and organization of work in the Nuke environment. Processes, tools and plugins.

Conforming

Conformed and final finishes from edition decision lists (EDL). Conformed before or after grading.

VFX Typologies

The visible effects and the invisible effects. Correction of shooting errors. Modifications and adaptations.

Tracking

Tools and processes for monitoring moving elements. Application and modification of trajectories.

Embedding and Rotoscoping

Different tools and processes for rotoscoping at a professional level.

Integrations

Integration of elements on real image. Processes and tools. Selective focus. imitation of movement Integration of 3D elements. Lighting effects, texturing and color.

particles

Tools for the generation of virtual particles and their integration on a real image.

INTRODUCTION TO 3D

Introduction to asset and shot pipeline steps

Digital production, creation and efficient management of assets and shots.

Matchmoving Basics

Technique and basis for integrating 3D elements in video sequences.

Polygonal hard surface modeling, tools and basic concepts

Modeling from scratch with extrusions and subdivisions.

sculpture tools

ZBrush and basic notions of sculpting in Maya. Importance and techniques of retopology.

Creation and editing of UVs

Fundamental techniques for creating and editing UVs in 3D models.

Application of textures and materials

Basic principles of shading and common tools. Substance Painter.

Introduction to creating and configuring rigs, skinning and weight adjustments

Basic concepts of creating and configuring 3D characters.

Basic animation principles

Animation of objects, characters and camera.

3D VFX DESIGN

Technology and Work Environment at Houdini

Philosophy, planning and organization of work with Houdini. Panels, nodes, flags and layout.

Modeling and Procedural Animations

Workflows with procedural nodes.

Simulations with particles; fluid and volumetric

RBD simulations; DOPs. Simulations of POPs particles. Fluid simulations. Volumetric simulations. Ocean simulation. Fire simulation. Vellum.

Lighting Techniques

Virtual lighting tools in Houdini.

Fractures and Destructions

Force and physics of the elements. Dust simulation. Smoke simulation.

Render

Processing tools.

GRADING AND COLOR CORRECTION

Photography Concepts

Principles of photography. Exposure, shutter, color temperature, contrast ratio, depth of field and creative use of lenses.

Color Psychology and Color Management

Theory of color. Chromatic tables and synthesis of color formation. Design of the chromatic palette and its emotive use. Color depth. Dynamic range. Color spaces.

Technology and Processes

Work environments in DaVinci. Flows, processes and tools. Color grading from files with different compression levels. Grading of RAW files. Control Panel.

Regulations, Curves and LUTs

Modification of looks from preset curves and LUTs. Standards of style and broadcast according to channels, platforms or types of projection.

Grading and color correction with DaVinci

Primary fixes and secondary fixes. Reframes. Masking and motion effects. Skin treatment. Atmospheres and textures.

Creation of Advertising Looks

advertising genres. The aesthetics of color and contrast ratio in fashion advertising. Aestheticism and advertising formalism.

MOTION GRAPHICS

Technology and Work Environment in After Effects

Organization and philosophy of work in After Effects. Layers, key frames and tools. Exports, imports and workflows in Adobe environment.

Sign Design and Animation

Principles of graphic design. Generation of labels, movement dynamics and animations. Generation of funds. Credit titles.

Graphic Creation and Animation

Generation of elements and graphic pieces in 2D. Animation and embedding on real image. Visual creativity.

Visual Effects in After Effects

Tools for VFX in After Effects. Inlays, rotoscoping, trajectories and basic modifications of the image.

POST-PRODUCTION AND VFX COORDINATION

Post-production and VFX technology

Terminology and concepts. Tools and techniques.

Postproduction Coordination

Team management. Human Resources. Media formation and management.

On-set VFX supervision

FX coordination. Pre-production and shooting of VFX.

Shotgun

Pipelines. Preparation of a calendar. Time management. Workflows. Budgets.

Virtual production

Digital techniques and tools for the creation and management of virtual environments.

TUTORIALS

Digital Composition Tutoring

Tutoring and monitoring in the planning of post-production and VFX of the fiction project.

Project Dossier Presentation

Presentation of the dossier by the team leaders of each project.

Supervision of the post-production process

Monitoring of the process during the realization of digital composition and VFX.

PROJECTS

Fiction Short Film

Development of a fiction short film that constitutes the main and obligatory project of the Masters TAI.

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