Map of studies
Master in Postproduction and VFX
- ECTS – European Credit Transfer System
- OB – Mandatory
- FB – Basic training
- FBC – Common basic training
- FBR – Basic Branch Training
- PE – External internships
- RAC – Academic recognition of credits
- TFG – Final degree project
COMPOSITION AND VFX
Technology and Work Environment
Philosophy, planning and organization of work in the Nuke environment. Processes, tools and plugins.
Conforming
Conformed and final finishes from edition decision lists (EDL). Conformed before or after grading.
VFX Typologies
The visible effects and the invisible effects. Correction of shooting errors. Modifications and adaptations.
Tracking
Tools and processes for monitoring moving elements. Application and modification of trajectories.
Embedding and Rotoscoping
Different tools and processes for rotoscoping at a professional level.
Integrations
Integration of elements on real image. Processes and tools. Selective focus. imitation of movement Integration of 3D elements. Lighting effects, texturing and color.
particles
Tools for the generation of virtual particles and their integration on a real image.
INTRODUCTION TO 3D
Introduction to asset and shot pipeline steps
Digital production, creation and efficient management of assets and shots.
Matchmoving Basics
Technique and basis for integrating 3D elements in video sequences.
Polygonal hard surface modeling, tools and basic concepts
Modeling from scratch with extrusions and subdivisions.
sculpture tools
ZBrush and basic notions of sculpting in Maya. Importance and techniques of retopology.
Creation and editing of UVs
Fundamental techniques for creating and editing UVs in 3D models.
Application of textures and materials
Basic principles of shading and common tools. Substance Painter.
Introduction to creating and configuring rigs, skinning and weight adjustments
Basic concepts of creating and configuring 3D characters.
Basic animation principles
Animation of objects, characters and camera.
3D VFX DESIGN
Technology and Work Environment at Houdini
Philosophy, planning and organization of work with Houdini. Panels, nodes, flags and layout.
Modeling and Procedural Animations
Workflows with procedural nodes.
Simulations with particles; fluid and volumetric
RBD simulations; DOPs. Simulations of POPs particles. Fluid simulations. Volumetric simulations. Ocean simulation. Fire simulation. Vellum.
Lighting Techniques
Virtual lighting tools in Houdini.
Fractures and Destructions
Force and physics of the elements. Dust simulation. Smoke simulation.
Render
Processing tools.
GRADING AND COLOR CORRECTION
Photography Concepts
Principles of photography. Exposure, shutter, color temperature, contrast ratio, depth of field and creative use of lenses.
Color Psychology and Color Management
Theory of color. Chromatic tables and synthesis of color formation. Design of the chromatic palette and its emotive use. Color depth. Dynamic range. Color spaces.
Technology and Processes
Work environments in DaVinci. Flows, processes and tools. Color grading from files with different compression levels. Grading of RAW files. Control Panel.
Regulations, Curves and LUTs
Modification of looks from preset curves and LUTs. Standards of style and broadcast according to channels, platforms or types of projection.
Grading and color correction with DaVinci
Primary fixes and secondary fixes. Reframes. Masking and motion effects. Skin treatment. Atmospheres and textures.
Creation of Advertising Looks
advertising genres. The aesthetics of color and contrast ratio in fashion advertising. Aestheticism and advertising formalism.
MOTION GRAPHICS
Technology and Work Environment in After Effects
Organization and philosophy of work in After Effects. Layers, key frames and tools. Exports, imports and workflows in Adobe environment.
Sign Design and Animation
Principles of graphic design. Generation of labels, movement dynamics and animations. Generation of funds. Credit titles.
Graphic Creation and Animation
Generation of elements and graphic pieces in 2D. Animation and embedding on real image. Visual creativity.
Visual Effects in After Effects
Tools for VFX in After Effects. Inlays, rotoscoping, trajectories and basic modifications of the image.
POST-PRODUCTION AND VFX COORDINATION
Post-production and VFX technology
Terminology and concepts. Tools and techniques.
Postproduction Coordination
Team management. Human Resources. Media formation and management.
On-set VFX supervision
FX coordination. Pre-production and shooting of VFX.
Shotgun
Pipelines. Preparation of a calendar. Time management. Workflows. Budgets.
Virtual production
Digital techniques and tools for the creation and management of virtual environments.
TUTORIALS
Digital Composition Tutoring
Tutoring and monitoring in the planning of post-production and VFX of the fiction project.
Project Dossier Presentation
Presentation of the dossier by the team leaders of each project.
Supervision of the post-production process
Monitoring of the process during the realization of digital composition and VFX.
PROJECTS
Fiction Short Film
Development of a fiction short film that constitutes the main and obligatory project of the Masters TAI.