Map of studies
Master's Degree in Audiovisual Animation + Advanced Course in XNUMXD Animation for Film, TV and Video Games
- ECTS – European Credit Transfer System
- OB – Mandatory
- FB – Basic training
- FBC – Common Basic Training
- FBR – Basic Branch Training
- PE – External Practices
- RAC – Credit Recognition
- TFG – Final Degree Project
Visual Culture and Visual Studies
Reflection on the value of the image in contemporary society, both in its production in full technological development and in its mass distribution, analyzing its influence on the creation of individual and collective subjectivities.
- Credits: 3
- Character: OB
Idea, Concept and Development of Animation Projects
Approach to the various previous phases of any animation project starting from the initial idea, discovering, both theoretically and practically, the importance of key stages such as the development of the concept, the writing of the script, the creation of storyboards, the storyboard color, animatics or character design, essential in the development of a professional animation product.
2D Animation and Stop Motion
Introduction to animation with traditional 2D and stop motion animation techniques. Base on which the technique and art of animation is built in any of the media that develop it. Various strategies to produce frame-by-frame animations, starting with the basic approaches of drawing on paper to later address 2D computer animation and finally immerse yourself in the animation proposals for three-dimensional objects offered by the stop motion technique.
3D Animation: Fundamentals
Fundamentals of 3D animation revealing the principles of animation and highlighting the importance of essential skills such as pose, timing and weight to bring three-dimensional objects to life.
3D Animation: Body Mechanics
Digital animation techniques, using characters with a complex structure to discover the importance that body mechanics and concepts such as appeal and staging acquire for the development of a correct interpretation of the character. Detailed and critical study of the history of 3D animation, highlighting the essential developments and figures, as well as the main milestones that have shaped the history of this industry.
3D Animation: Character Design
Deepening in complex techniques such as facial animation and lip synchronization with which it is possible to provide expressiveness to the interpretation of animated characters.
Inorganic and organic modeling
Introduction to 3D modeling through strategies for creating inorganic objects, performing various polygonal modeling techniques to create environments, vehicles and objects present in an animation production, intended for cinematographic pieces, video games or virtual environments. Tour of the techniques for creating complex organic elements, such as animals and characters, through a study of muscular and bone anatomy, construction using digital sculpture techniques and the retopology and modeling operations necessary to convert a prototype into a character Animable digital oriented to new media.
Audiovisual Postproduction and Virtual Reality
Techniques aimed at the final output of the animation product, both those concerning the audiovisual environment, which include post-production processes, the composition of render passes, editing and sound, as well as those concerning the incorporation of animated elements in immersive virtual reality environments.
Study and deepening of contemporary research models and methods in the arts and humanities. Development from theory, research and artistic practice around texts on cultural production and research.
- Credits: 3
- Character: OB
Development of a complete animation project, from the initial idea to its final execution, taking into account both the conceptual and narrative content of the story and the technical criteria involved in its practical development. Descriptive memory of the production phases.
- Credits: 12
- Character: OB
3D Animation of Characters for Film, TV and Video Games
Advanced 3D character animation techniques. Animation and locomotion of human, humanoid and bipedal characters. Character performance techniques.
3D Animation of Creatures and Animals for Film, TV and Video Games
Advanced animation techniques for animals and 3D creatures. Animation and locomotion of creatures, quadrupeds and birds. Animal/creature performance techniques.
3D Environment Design (Layout and Lighting)
Design of digital environments for film, TV and videogames. Layout, lighting and compositing techniques for the creation and composition of digital environments. Emotional design of digital environments.