Map of studies
Master's Degree in Audiovisual Animation + Advanced Course in XNUMXD Animation for Film, TV and Video Games
- ECTS – European Credit Transfer System
- OB – Mandatory
- FB – Basic training
- FBC – Common basic training
- FBR – Basic Branch Training
- PE – External internships
- RAC – Academic recognition of credits
- TFG – Final degree project
Subjects
Master's Degree
Visual Culture and Visual Studies
Reflection on the value of the image in contemporary society, both in its production in full technological development and in its mass distribution, analyzing its influence on the creation of individual and collective subjectivities.
- Credits: 3
- Character: OB
Idea, Concept and Development of Animation Projects
Idea, concept and development of a short animation project, choosing one of the following options: short fiction film, animated documentary short film, advertising animation project or artistic animation project. Each project has a specific focus, but follows a common structure to ensure comprehensive training applicable to different areas of animation. Submission and oral presentation of a project dossier.
- Credits: 6
- Character: OB
2D Animation and Stop Motion
Introduction to animation with traditional 2D and stop motion animation techniques. Base on which the technique and art of animation is built in any of the media that develop it. Various strategies to produce frame-by-frame animations, starting with the basic approaches of drawing on paper to later address 2D computer animation and finally immerse yourself in the animation proposals for three-dimensional objects offered by the stop motion technique.
- Credits: 6
- Character: OB
3D Animation: Fundamentals
An approach to the fundamentals of 3D animation, revealing the principles of animation and highlighting the importance of essential skills such as posing, timing and weight to bring three-dimensional objects to life.
- Credits: 6
- Character: OB
3D Animation: Body Mechanics
Digital animation techniques, using complex characters to discover the importance of body mechanics and concepts such as appeal and staging for the development of a correct interpretation of the character.
- Credits: 6
- Character: OB
3D Animation: Character Design
Deepening in complex techniques such as facial animation and lip synchronization with which it is possible to provide expressiveness to the interpretation of animated characters.
- Credits: 6
- Character: OB
Inorganic and organic modeling
Introduction to 3D modeling exploring strategies for creating organic and inorganic objects. Learning modeling techniques for objects, as well as creating objects for retopology processes oriented to digital animation in various media.
- Credits: 6
- Character: OB
Audiovisual Postproduction and Virtual Reality
Techniques aimed at the final output of the animation product, both those concerning the audiovisual environment, which include post-production processes, the composition of render passes, editing and sound, as well as those concerning the incorporation of animated elements in immersive virtual reality environments.
- Credits: 6
- Character: OB
Research Methodology
Study and deepening of contemporary research models and methods in the arts and humanities. Development from theory, research and artistic practice around texts on cultural production and research.
- Credits: 3
- Character: OB
end of work master
Carrying out original, autonomous and personal work under the guidance of a teacher who will act as director, in which the knowledge and skills acquired during the degree are applied and developed.
- Credits: 12
- Character: OB
Advanced courses
3D Animation of Characters for Film, TV and Video Games
Advanced 3D character animation techniques. Animation and locomotion of human, humanoid and bipedal characters. Character performance techniques.
3D Animation of Creatures and Animals for Film, TV and Video Games
Advanced animation techniques for animals and 3D creatures. Animation and locomotion of creatures, quadrupeds and birds. Animal/creature performance techniques.
3D Environment Design (Layout and Lighting)
Design of digital environments for film, TV and videogames. Layout, lighting and compositing techniques for the creation and composition of digital environments. Emotional design of digital environments.