Plan of studies
Diploma in Design, Animation and Digital Art
- ECTS – European Credit Transfer System
- OB – Mandatory
- FB – Basic training
- FBC – Common basic training
- FBR – Basic Branch Training
- PE – External internships
- RAC – Academic recognition of credits
- TFG – Final degree project
Complete Curriculum
FIRST YEAR MODULES
I. Animated credits
Creation of a 15-20 second motion graphics credits piece.
II. Character/Creature Creation
Creation of 2D characters, creatures, props and weapons for video games and cinema.
III. 3D Scenario Modeling
Modeling a 3D scenario with detailed props (vehicles, objects or natural elements), applying realistic or stylized textures.
IV. 3D Creature Modeling
Creation of a complete model (character or creature) that combines anatomy, texturing and rendering.
V. Soft skills
Self-awareness. Self-management. Connection and empathy. Development of communication and interpersonal skills.
SECOND YEAR MODULES
VI. Level for cinema and video games
Creation of a small functional level optimized for different platforms. Environment design with game mechanics and resource optimization for smooth performance.
VII. Character/Creature Animation
Application of the basic principles of animation: stylized or realistic movement, cyclical movements. How to convey emotions through rhythm and posture.
VIII. Shot with effects
Design of a dynamic 3D environment that combines projections, geometries and particles, as well as rendering.
IX. Soft skills II
Managing expectations and success. Stress management. Personal brand. Communication and interpersonal skills II.
X. Animated CGI/RT piece
Design of a playable level in Unreal Engine or an animated piece, both integrating characters, creatures, vehicles and environments, from conceptualization to final implementation.