Plan of studies
Diploma in Digital and 3D Illustration
- ECTS – European Credit Transfer System
- OB – Mandatory
- FB – Basic training
- FBC – Common basic training
- FBR – Basic Branch Training
- PE – External internships
- RAC – Academic recognition of credits
- TFG – Final degree project
Course 1
MODULE I. DRAWING NOTEBOOK
Creating a sketchbook by exploring different traditional illustration techniques.
CONTENTS:
Drawing and traditional graphic techniques:
- Introduction to drawing.
- 2D illustration.
- Anatomical drawing.
- Illustration techniques.
- Proportion, perspective and composition.
Aesthetics and theory of illustration:
- Visual trends.
MODULE II. FESTIVAL POSTER OR EP COVER
Application of the principles of color, shape, composition and lettering in a graphic illustration project for a festival or musical artist.
CONTENTS:
Drawing and traditional graphic techniques:
- Introduction to drawing.
- 2D illustration.
- Anatomical drawing.
- Illustration techniques.
Digital illustration techniques:
- Introduction to the software.
- Introduction to 3D modeling.
Aesthetics and theory of illustration:
- Visual trends.
MODULE III. EDITORIAL ILLUSTRATION
Synthesis of an editorial article into visual elements for the creation of an illustration.
CONTENTS:
Drawing and traditional graphic techniques:
- Anatomical drawing.
- Illustration techniques.
- Proportion, perspective and composition.
Digital illustration techniques:
- Artificial intelligence.
Planning, script and storytelling:
- Visual storytelling.
Aesthetics and theory of illustration:
- Visual trends.
MODULE IV. COMIC RR.SS.
Development of a brief sequential illustration for social networks.
CONTENTS:
Drawing and traditional graphic techniques:
- Anatomical drawing.
- Illustration techniques.
- Proportion, perspective and composition.
Digital illustration techniques:
- Artificial intelligence.
Planning, script and storytelling:
- Graphic novel and comic.
- Visual storytelling.
Aesthetics and theory of illustration:
- Visual trends.
Course 2
MODULE V. BRAND ILLUSTRATION
Corporate illustration project for a brand in the context of an online advertising campaign.
CONTENTS:
Drawing and traditional graphic techniques:
- The face: facial expressions.
- Children's illustrations.
Digital illustration techniques:
- Artificial intelligence.
- 3D Modeling II.
Planning, script and storytelling:
- Editorial and advertising illustration.
MODULE VI. CONCEPT ART
Development of a concept art book as part of the pre-production process of a video game or film production.
CONTENTS:
Drawing and traditional graphic techniques:
- The face: facial expressions.
- Anatomy of animals and creatures.
Digital illustration techniques:
- Artificial intelligence.
- 3D Modeling II.
- Matte painting.
- Concept art.
MODULE VII. PROFESSIONAL PRODUCTION: PUBLICATION
Creation of a professional publication in the form of a graphic novel, children's illustrated album or concept art dossier.
CONTENTS:
Drawing and traditional graphic techniques:
- The face: facial expressions.
- Children's illustrations.
- Western comic and manga.
Digital illustration techniques:
- Artificial intelligence.
- 3d modeling.
Planning, script and storytelling:
- Visual storytelling.