Diploma in Digital and 3D Illustration

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Diploma in Digital and 3D Illustration

Map of studies
Diploma in Digital and 3D Illustration

Visual Arts Visual Arts Visual Arts Visual Arts
  • ECTS – European Credit Transfer System
  • OB – Mandatory
  • FB – Basic training
  • FBC – Common basic training
  • FBR – Basic Branch Training
  • PE – External internships
  • RAC – Academic recognition of credits
  • TFG – Final degree project

Course 1

MODULE I. DRAWING NOTEBOOK

Creating a sketchbook by exploring different traditional illustration techniques.

CONTENTS:

Drawing and traditional graphic techniques:
- Introduction to drawing.
- 2D illustration.
- Anatomical drawing.
- Illustration techniques.
- Proportion, perspective and composition.

Aesthetics and theory of illustration:
- Visual trends.

MODULE II. FESTIVAL POSTER OR EP COVER

Application of the principles of color, shape, composition and lettering in a graphic illustration project for a festival or musical artist.

CONTENTS:

Drawing and traditional graphic techniques:
- Introduction to drawing.
- 2D illustration.
- Anatomical drawing.
- Illustration techniques.

Digital illustration techniques:
- Introduction to the software.
- Introduction to 3D modeling.

Aesthetics and theory of illustration:
- Visual trends.

MODULE III. EDITORIAL ILLUSTRATION

Synthesis of an editorial article into visual elements for the creation of an illustration.

CONTENTS:

Drawing and traditional graphic techniques:
- Anatomical drawing.
- Illustration techniques.
- Proportion, perspective and composition.

Digital illustration techniques:
- Artificial intelligence.

Planning, script and storytelling:
- Visual storytelling.

Aesthetics and theory of illustration:
- Visual trends.

MODULE IV. COMIC RR.SS.

Development of a brief sequential illustration for social networks.

CONTENTS:

Drawing and traditional graphic techniques:
- Anatomical drawing.
- Illustration techniques.
- Proportion, perspective and composition.

Digital illustration techniques:
- Artificial intelligence.

Planning, script and storytelling:
- Graphic novel and comic.
- Visual storytelling.

Aesthetics and theory of illustration:
- Visual trends.

Course 2

MODULE V. BRAND ILLUSTRATION

Corporate illustration project for a brand in the context of an online advertising campaign.

CONTENTS:

Drawing and traditional graphic techniques:
- The face: facial expressions.
- Children's illustrations.

Digital illustration techniques:
- Artificial intelligence.
- 3D Modeling II.

Planning, script and storytelling:
- Editorial and advertising illustration.

MODULE VI. CONCEPT ART

Development of a concept art book as part of the pre-production process of a video game or film production.

CONTENTS:

Drawing and traditional graphic techniques:
- The face: facial expressions.
- Anatomy of animals and creatures.

Digital illustration techniques:
- Artificial intelligence.
- 3D Modeling II.
- Matte painting.
- Concept art.

MODULE VII. PROFESSIONAL PRODUCTION: PUBLICATION

Creation of a professional publication in the form of a graphic novel, children's illustrated album or concept art dossier.

CONTENTS:

Drawing and traditional graphic techniques:
- The face: facial expressions.
- Children's illustrations.
- Western comic and manga.

Digital illustration techniques:
- Artificial intelligence.
- 3d modeling.

Planning, script and storytelling:
- Visual storytelling.

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