Studies Diploma in Design, Animation and Digital Art

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Studies Diploma in Design, Animation and Digital Art

Diploma in Design, Animation and Digital Art

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First employment contract
linked to the industry

Own title * In accordance with the provisions of article 4.4 of Decree 84/2004, of May 13, which regulates the right to information and the protection of the economic rights of students who take non-regulated education, it is reported that this qualification does not lead to obtaining an official degree.
Diploma in Design, Animation and Digital Art
Duration
2 years
Format
In person in Madrid
Language
English
Home
September 2025

Access the film and video game industry

Experience the full functionality of a professional digital design pipeline

During the first course you will explore areas such as graphic design, motion graphics, concept art and 3D modeling to develop the skills you need to create impactful visuals.

In the second course you will acquire specialized techniques, including organic modeling for characters and creatures, creating interactive environments with Unreal Engine, 3D character animation and digital compositing with Nuke.

Four reasons to study in TAI

Work with professional tools on real projects

Learn to use essential digital art tools such as Maya, Unreal Engine, After Effects and Nuke. You will apply your knowledge to real projects and discover how the different stages of the pipeline are interconnected.

Advance from technical fundamentals to creative application

Learn the complete process of digital art creation, working from the initial idea to the final delivery, through the design, modeling, animation and post-production phases.

A basic training that opens the doors to specialization

At the end of the diploma you will be able to specialize in areas such as modeling, animation, level design or digital composition with our Master In 3D Modeling with Blender, the Master in 3D Modeling with Maya or the Master in 3D Animation.

Experiential learning in a modular structure

The curriculum is developed in modules based on the completion of projects of progressive difficulty with the aim of developing the skills and abilities required in the labour market.

If you want more information, fill out the form. Make your dream come true!

Diploma in Design, Animation and Digital Art. Build a competitive portfolio with projects that reflect your creativity, versatility and technical mastery to stand out in the film and video game sector.

Study Plan

First year modules

Animated credits (110 hours)
Character/Creature Creation (100 hours)
3D Scenario Modeling (128 hours)
3D Creature Modeling (130 hours)
Soft skills (12 hours)

Second year modules

Level for cinema and video games (120 hours)
Character/Creature Animation (120 hours)
Shot with effects (120 hours)
Soft skills II (12 hours)
Professional production: CGI animated/RT piece (108 hours)

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Student profile

If you are interested in audiovisual communication, video production, graphic design or other forms of creative expression, you are curious about the creation of digital content and you want to keep up to date with the latest trends and technologies, this is your degree.

Requirements

First course

Lack of knowledge of any of the following skills is not an exclusion from access to the diploma:
  • Be familiar with the basic terms of audiovisual language.
  • Show involvement and motivation for the creation of audiovisual content.

Second Course

To access the second course, the following skills are required:
  • Know and use video games.
  • Know the basics of animation.
  • Basic knowledge of Adobe Photoshop, Adobe Premiere and After Effects.

Career Opportunities

3D Modeler Assistant (Hard Surface)

He is part of teams dedicated to the creation of objects, vehicles or simple scenarios for video game, film or architectural visualization projects.

Organic Modeler Assistant

Assist in character and creature design using basic digital sculpting and topology concepts under the guidance of more experienced artists.

Junior 3D Texturizer

Apply basic textures and materials to models, using tools like Substance Painter or Quixel.

Junior 3D generalist

It covers tasks such as modeling, texturing and basic rendering, ideal for participating in small projects or in studies that demand a multidisciplinary profile.

Props and accessories designer

Create details such as weapons, tools or decorative elements that complement settings and characters, an essential role in the film and video game industry.

Entry-level motion graphics artist

Create basic motion graphics and work in advertising or any other creative sector that requires multimedia pieces that combine 2D and 3D elements.

Architectural Visualization Artist (Junior)

Become the person responsible for modeling and rendering simple interior or exterior spaces, focusing on architectural visualization projects for realistic presentations and designs.

Digital support illustrator

He produces illustrations for books, magazines, games and other media, applying both traditional and digital drawing and painting techniques.

Facilities

Facilities | multimedia classrooms
multimedia classrooms
Facilities | set Ibiza
set Ibiza
Facilities | Recoletos set
Recoletos set
Facilities | Audience
Hall
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